Vista Flash Menu provides huge collection of 1400 web buttons, 6600 icons, 300 ready-made samples, so you'll create really nice looking menus and buttons with little or nodesign skills at all! Web 2.0, Mac, iPhone, Aqua buttons, Vista, XP, transparent, round, glossy, metallic, 3d, tab menus, drop down menus will be a breeze!
Use images for backgrounds of submenus and items, icons, arrows. Using web images you can create menus completely based on graphics. Design both horizontal and vertical menus and submenus with any amount of menus on a single page. Place any HTML code inside the menu item - be it a flash-object, form, picture, or text. This ability lets you to build various menus of any complexity.
Ready to use button templates and submenus themes. In the Themes toolbox you can choose selected buttons and submenu themes for web appearance.
Scroll Browser Flash Text-based menu You can create a menu with text-based top items. Such menu will be loaded more quickly on your website (in comparison with image-based navigation). Menu structure is comprised of HTML nested UL and LI tags. Standards compliant menu structure is simple to customize and update.
Flash Xml Disabled Item Design Menu Game Padding and Spacing Specify various values for padding and spacing for the whole menu and for each separate submenu.
Overlap all Html Elements on the Page Submenus drop down over all the objects of the page (select, flash, object, embed).
Fonts, Borders and Background Colors Use any necessary font of any color, size and font decoration for normal and mouseover state. Create any available type, thickness and color of a menu's frame. Choose any color for backgrounds of submenus and items.
Let's assign text to the subitems. Select first item in the submenu by clicking it and then enter text in the "Text" field on the Properties toolbox. You will see that, as you enter the text, the selected submenu's text will change too.
Then select next item in the submenu with click. Enter its text and so on. After finishing, the menu will look like this:
Let's change the submenu theme. To do it just select theme you like in the submenus themes list on the Themes toolbox. Then you can browse this theme's submenu backgrounds. Note, that submenu backgrounds are previewable. You can look at their behavior while choosing. Just point mouse at it to know how submenu will react.
When you find a submenu background you like, double-click it to apply. For example, after choosing one of the "blue" theme's backgrounds, we'll get following results:
Now let's add some icons. Select submenu item and then click the "Open icon" button on the "Selected Item" tab of the "Submenus" toolbox.
"Open" dialog will appear, where you can choose an icon. Other way to assign an icon is to type its full path and name in the "Icon" field ("c:\myicons\stylish_3\pretty.ico", for example). Repeat this for each submenu item. You should get something like this in result:
Game Interface Design « BrandFeelsGood A well designed interactive menu has an obvious purpose and its behavior is predictable. An interactive menu must have: Title to describe purpose, e.g. game name or sub menu ...
DigiPen: BA GameDesign Main Menu. About DigiPen; History. Mission. Accreditation. Profiles. Employment at DigiPen ... DigiPen's Bachelor of Arts in GameDesign (BAGD) is an interdisciplinary degree program ...